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The six primary emotions:  Fear, Anger, Sadness, Joy, Surprise, Disgust

Audio conveys emotions beautifully – a quaver in the voice, a chuckle, a sigh, all carry as much meaning as any spoken words. People also tend to feel less inhibited in audio compared to video, where they are instantly judged on their appearance. Audio does not care if you are fat or thin, bald or beautiful, black or white.

To harness audio’s capacity for emotion and develop your skills crafting a two-minute audio story, try this exercise I devised. It’s based on tapping into the six primary emotions, described by US psychologist Paul Ekman in the 1960s (and no, love and hate do not figure – they are evidently social constructs). Whether you are a Wall St banker or a hunter gatherer in the Amazon, these six emotions are universally biologically encoded.

The EMOTIONAL HISTORY EXERCISE

Find a person who can tell you a story that reflects one or more of the primary emotions. It’s about capturing a crystalline moment: the joy of seeing a new-born baby, the fear of encountering a dangerous animal in the wild, the sadness of losing a loved one, anger at a miscarriage of justice.

They can be tiny stories: the joy of a kid who kicks his first goal; disgust at eating something that turns out to have maggots; surprise, then fear, at getting lost on a hike, and joy at being found.

The point is, the teller is emotionally invested and this kind of personal storytelling is always engaging and intimate. So much so, you will want to honour and hone it to its best. You might have recorded ten or twenty minutes: the background, the lead up, the peak moment (Goal! When the Rhino Charged! The moment I saw the maggots!) and a reflection on it all.

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Now you need to cut it back to under two. Think of editing as filleting. You are cutting away the fat and the dross, so that every single bit can be readily consumed.

You probably won’t need your own voice in there, the story can just unfold. But if you prefer, you can set out ‘grabs’ of your interviewee and script links you will voice.

ADDING MUSIC AND SOUND

Either way, you need to add music, to set mood and to punctuate (vary pace, underline a strong statement or a joke, change narrative direction, add a pause to let a point sink in). There are lots of copyright-free music sites to choose from.

But sound itself can tell story, so grab some where you can. It’s called actuality, or ambient sound. It might be the cheers of bystanders at the football game, the ref blowing the whistle, the thwack of a ball being kicked. It could be the cries and gurgles of an infant, or birdsong and the sound of walking in a forest. It’s best to record your own, for added authenticity, but you can also find ambient sounds online.

The real craft starts now, as you work out how to layer and place your three elements: voice, music and sound. Notice how they work in relation to each other, and how timing matters: where do you start the music and when do you fade it out or have it end? If you leave music all the way through, it will start to negate its own impact.

Be sure to end in a satisfying way, both in terms of narrative and of sound. And just for discipline, do not run over two minutes.

An example here from a university student, trying audio for the very first time, as a firefighter expresses his fear during last summer’s terrible bushfires in Australia. And here is another one, on the complex emotions around having a baby. Once you master this emotional history technique, you can apply it to all kinds of audio stories and podcasts. Maybe love and hate will finally make an appearance!

Bushfires

smchugh@uow.edu.au

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